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Much like the classic side-scrolling action of the 8-bit and 16-bit-era Contra games, Kid Icarus was known for being a platformer.
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Rogue Corps started to remind me of the Masahiro Sakurai-directed 3DS classic Kid Icarus: Uprising. Original review first posted on September 23, 2019:Ī few hours into playing Contra: Rogue Corps on Switch made me realize what specific itch this left turn of a Contra sequel was scratching. That optimism was foolish and so is Contra: Rogue Corps. Read the original review text below for when I was hopeful that good online play could make this B-tier game a fun time in spite of other blemishes. This is a game built for a co-op experience and as it stands, your only decent viable option is to find friends who all bought the game and play online together, as I have zero faith in matchmaking ever leading to anything consistent as the game currently stands. With a non-existent online community, Rogue Corps is a bad video game, even if I still had some fun with its weapon customization and twin-stick shooting by myself. That means your only hope for the wide majority of the story mode is to play it in single-player, as couch co-op is only for a very specific mission type. That means the competitive eight-player mode is functionally useless. If this is the fate of Contra: Rogue Corps in its first few days, that means the major focus of online multiplayer is not anything any future player can be dependent on. This should be the busiest, most active time for the online community. You could make the argument that maybe I just had the wrong timing, but the game just came out. I have tried to get in online games multiple times in both the four-player co-op and eight-player competitive modes. As of this writing, Contra: Rogue Corps has been out for almost a week.